Rockstar Unveils Marketplace Featuring $200+ GTA Roleplay Mod Packages

Rockstar Games has recently unveiled the Cfx Marketplace, a “curated digital storefront” that allows a select group of creators to distribute and sell mods for Grand Theft Auto V and Red Dead Redemption II. This move occurs amidst a contentious history between Rockstar and the modding community, marked by the company’s frequently aggressive approach toward mod-related endeavors.
Historically, Rockstar Games, alongside its parent entity Take-Two Interactive, has upheld a stringent and occasionally combative relationship with modders. The transition to this stricter enforcement initiated in 2019, following a modification in Rockstar’s user agreement that explicitly prohibited modding—contrasting with the earlier agreement from 2017, which lacked such restrictions. This change triggered a wave of DMCA takedown notices aimed at mods on sites like ModDB and GTA5-Mods. Users on the GTA Forums observed that this fierce legal posture stemmed directly from the updated terms, which retracted any previous endorsement of modding activities.
In 2025, Take-Two’s legal team escalated its efforts, sending takedown notices to numerous notable mod initiatives, including the Liberty City Preservation Project, a web browser port of GTA: Vice City, and Project Vice. All faced legal repercussions due to purported infringements of Take-Two’s intellectual property rights.
Notwithstanding this background, a remarkable change has been witnessed recently. In 2022, Rockstar Games acknowledged the burgeoning popularity of Cfx.re’s roleplay servers, FiveM and RedM, making an exception to its mod policy. By 2023, Rockstar declared that Cfx.re was “now officially a part of Rockstar Games,” denoting a significant alteration in their modding strategy.
Regarding the newly established Cfx Marketplace, it permits skilled creators to share and sell their contributions. This digital storefront focuses primarily on server operators for GTA V and Red Dead Redemption II, featuring a range of offerings including purchasable props, scripts, maps, and more. While the marketplace includes both complimentary and paid mods, the latter varies in pricing, with some necessitating a recurring fee and others offering bundles at considerable sums.
Interestingly, user feedback hints that the rationale behind the Cfx Marketplace may be to create a refuge from takedown notices, enabling server owners to access mods that do not violate Rockstar’s intellectual property. This initiative emerges as the community debates whether it indicates the possibility of a more extensive mod marketplace as Rockstar gears up for the anticipated Grand Theft Auto VI.
The allocation of revenue from the Cfx Marketplace remains unclear, with scant details about the percentage that Take-Two Interactive will garner from the sales. As the marketplace expands, it will be fascinating to watch how it develops and whether Rockstar’s current position on modding will continue to evolve.